Playtime has been limited lately – a few other things keeping my busy and/or distracted – but what time I’ve had has been constructive.
This week I hit exalted with both Son’s of Hodir and the Kaluak, so I now have my good shoulder enchants and epic fishing pole. Doing daily quests for these two factions have taken up much of my non-raid playtime, so not having their quests on my list daily is a bit odd.
Tuesday night we did our 10-man Naxx, this was our first one night clear of the zone. Under 3.5 hours; certainly not setting any speed records, but a pace that I’ve quite pleased with. The simple fact that I don’t need to remind anyone how anything works is still amazing to me. Once people have seen the fights twice, everyone just does their thing.. having spent BC being forced to remind people to get up close to Nightmare, or not to move in Flame Wreath, well, this is pleasantly different.
So, Thursday night we were left with Sartharion and Malygos. In late December we had tried leaving a drake up in Obsidium Sanctum, but quickly decide that we weren’t ready yet. Last night, having plently of time, we decided to try it again.
I suggested leaving Tenebron – the drake in the back, who summons whelps – up for the fight, as this seems easiest. When Tenebron joins Sartharion he only brings his whelp adds, and higher shadow damage for anyone in void zones. Since the void zone damage can be pretty simply avoided, that just left the whelps to deal with.
The first pull was simply letting the off-tank get a feel for where things are positioned. Discovered that Tenebron lands in the rear (on Sartharion’s left flank), with his portal being closer to the front (Sartharion’s right flank, on the fire wall boundary). Since we want the melee stacked on the portal, so they can pick up the Whelps, the drake needed to be pulled back to where the dps normally stays.
For the second try Tenebron was pulled to position, but the drakes and elementals caused havoc – and the fire wall ate a lot of people. It is funny that something that is so simple on by itself manages to cause problems as soon as another element is added. It felt like my off-tank had too many things going on (Drake, whelps & firewall) and everything just felt like it was going at light-speed. Rather than suggest that I give it a try, we had a feral off-tank the all the adds.
The third try did it. After two hectic attempts, everything slowed back down, and it felt fairly easy. Adds were (mostly) controlled, within a few minutes Tenebron died, and then it was simply a matter of not screwing up Sartharion. The progression pull-to-pull was great, and it is a more interesting fight done this way.
Following on from that, Maylgos was the plan. The past few weeks we’ve spent quite a bit of time throwing ourselves against him – we’ve seen phase three enough that drake control has improved considerably, but we’ve always been behind on the enrage timer when we get to that phase. So, I swapped to my Malygos spec (basically added Improved Spell Reflect to help in phase two) and off we went.
On the way I explained to 3.0.8 changes – no CoH or WG while in Vortex, and some of the tricks being used to stack sparks are gone.
Buff buff buff, feast, flask and go.
One shot. /gasp
Mostly, it was just that we had higher dps. Phase one was done with over 7 minutes on the timer, and we were on our drakes with more than 4 minutes left. We lost three people along the way (while on drakes) – but still got him down with more than a minute to spare.
There was some discussion about exactly what changed – many thought the fight must have been nerfed in the 3.0.8 patch, but from a glance at the WWS numbers it looks like we just had a lot more pew-pew.
A still have a few things to mop up, but I hope to have the time this weekend to get a new title.